Guild Wars 3 Announced: Golden Age of Ancient Orr and Momentum Combat System
ArenaNet makes the official announcement: Guild Wars 3 is coming, set 1,000 years before the first game where we will lead the Vaelwarden guild!
ArenaNet makes the official announcement: Guild Wars 3 is coming, set 1,000 years before the first game where we will lead the Vaelwarden guild!
Discover Warden's Watch: The banner of the Order of the Vael still flies over one of Orr's oldest settlements. But for how much longer?
ArenaNet's combat team has revealed key details regarding the proprietary Momentum Combat Physics system powering Guild Wars 3 on Unreal Engine 5.
Centuries before the Cataclysmic spell shattered the peninsula into sunken ruins, Orr was the beating heart of Tyrian civilization, guarded by the storied order known as the Vaelwardens.
Transitioning from GW2's modern Tyria to GW3's pre-Cataclysm Golden Age brings both familiar comforts and radical evolutions.
In-depth class builds, momentum combat physics, and pre-Cataclysm Tyria tactics.
Master momentum vector chaining, gravity shifts, and kinetic dodging in Guild Wars 3's pre-Cataclysm Tyria.
Absorb apocalyptic blows, sustain party boons, and command the frontline as the premier guardian of ancient Orr.
Vanishing into the shadows of Orr, use momentum speed to infiltrate behind targets and deal lethal critical damage.